I'm back! Got the next batch of characters for you all. Same as last time, these discussions assume you have all of each character's necessary gear. This is also based on GL game conditions, so characters without certain abilities will be discussed as they currently play. Let's start with.... NOEL Noel is a bit overwhelming when you first get access to him. Every move has a special condition to it and there's a lot to learn at once. However, once you do, he's a lot of fun to play and does great damage. - Tempest Strike Tempest Strike has a name that helps you remember its attack type: ice and wind. It's important to watch an enemy's resistances because the strength of this move increases exponentially when an enemy does not resist or is weak to any part of it. When you use tempest strike on a broken target, you guaranteed break them again and delay them one turn. Bravery plays no part in it, it definitely happens. This is a big strength of Noel, while a one turn delay isn't huge, you can effectively break a target every time it's Noel's turn because if an enemy DOES have brave and isn't broken, his other skills will still break the enemy and leave you more Tempest Strikes for when they are broken. Tempest Strike is best used when you are low on brave - if you are near capped Gale Fang should be used unless you need to still break a broken target to save a team member from getting attacked. - Gale Fang Start every fight with Gale Fang. Not only does this raise Noel's Max Brave, Attack, and Defense, it changes his Brave Attack and HP attack into much more useful abilities which I will cover below. Previously I mentioned that Gale Fang should be used when Noel's brave is high - this is because the skill overflows 150% if a target isn't broken, and 180% if a target is broken. Your damage will be massive if you use this near max brave and is the best utilization of the skill. Despite its name, Gale Fang does not have an element tied to its attack, therefore do not expect to see the same damage boost Tempest Strike gets from its elements. This isn't much of a big deal however, because Gale Fang is already very strong when used at the right time. - Meteor Strike So long as a Tempest Strike break won't help you more, always use this immediately when you have it. You will receive "Will to Seize the Future" framed buff which raises the party's attack and max brave. This means a permanent boost to people like like Vayne and Lightning who would normally eat through buff turns. The attack itself will also ensure a break if an enemy isn't already broken with a 3 brave, one hp attack move done THREE TIMES that ignores defense. If the target is broken, the final hp attack will also have 50% splash damage on all other enemies. - Last Hunter Attacks: Fear Siphon and Scourge (Brave and Hp attacks after using Gale Fang and while you have Last Hunter active) Fear Siphon is what your Brave attack turns into after that recommended first use of Gale Fang, and it simply turn your brave attack into 2 hits instead of one. It is EXTREMELY important you use this whenever it can break a target with it, because if you do, Noel gets a free skill use the next turn, and you can't even make a bad decision. Your brave will be high for a gale fang because you just built brave with Fear Siphon, or you can take an extra free turn delay with Tempest Strike. The only reason to not use Fear Siphon on a target with brave is if you don't think Noel will be able to break it, because no break means no free skill. Scourge is what to use when you want to save on skill uses. It hits with a brave attack then hp attack, and can overflow 120% on a target with brave, and 150% on a broken target. Use this if you are high on brave but expect you'll need Tempest or Gale on later turns. - Shaving Slash As if everything else wasn't absurd enough, Noel's crystal 65 ability lets him half an opponent's brave and then chop them with a single brave attack. This is what to use when Fear Siphon won't get the job done, because it also gives you yet ANOTHER attack bonus for two turns. - Summary Noel's kit is like a weird baby of Vayne and Alisae's - you want to keep a rotation going that also lets you break broken targets and keep your ability use at a perpetual high count. You get to be aggressive with Noel and with all he does by himself already, he can become totally insane depending on the team you pair him with. I got his kit on accident chasing Locke's ex, and I couldn't be happier that I did.